Why is zekrom banned




















The points he was making did not actually serve his argument well though. All he was doing was pointing out similarities between Zekrom and Kyurem by saying "look at how alike these two pokemon are, why is Zekrom in ubers when Kyurem isn't? The reason that Kyurem isn't in ubers is because of its poor defensive typing which was already pointed out.

If it had better typing it would be in ubers alongside Zekrom. It's a lot easier to argue why Kyurem isn't in ubers than why Zekrom is, and that argument still adresses the points he brought up as well as answers his question. User Info: Soulstrikes. User Info: TropiOUs. KzTxL7 posted Ice Typing is not the real problem with Kyurem-B. And Zekrom wouldn't be that broken in OU, but still is something that should not be unbanned out of pokebattle, where it should be a really high cost mon if it is ever allowed.

User Info: pokemonfreak Zekrom has a better defensive typing and a decent movepool including the highly valuable Bolt Strike. Kyu-B, on the other hand, is stuck with Flareon syndrome--a great stat distribution, but a horrid movepool--and a defensive typing that doesn't do it any favors. EQ wouldn't hurt, but Zekrom made it Uber without it, so Generation pi i.

From your reply it seems that you thing I was talking about a full TR team. I can see what might have caused that confusion but I was talking about TR just as a move on Caly not the entire playstyle in the first sentence. And I was talking about your offence team's matchup against potential TR being improved by Calyrex not the other way round. Another thing that stands out to me is is sash really being utilized on a mon as bulky as this? What is the role of that one in particular? I have honestly had the most success with that TR set I mentioned in that original post.

Becoming faster than everything late game when they are weakened seems the most synergistic use of Calyrex's talents to me.

Again I would stress that I mean this as a independent mon on screens not a full TR. I also didn't understand what you meant by the analytics are only for those that use it conditionally. In my experience, it has been. The only differences are that at neutral Ho-oh and Lugia are not even roll anymore which were unfavorable without LO even before, Max HP Yveltal is a Those are the only things that need to be kept in mind.

You can even go more attack if you want but one thing I liked about that spread was how well it took Sucker Punch and Shadow Sneak even outside of screens. As, to how it fares outside of screens, it really depends on the matchup. If your opponent has a status moves like wisp, toxic etc. It can simply get sufficient speed boosts up with roost and get more than enough attack to just kill everything.

Trying not to prop the policy is simply out of question because, it is literally going to take nothing from other attacks and can easily get multiple DDs and roosts to sweep. I have not faced a lot of problem with status as people also consider Sub.

Manaphy taking a break. I wanted to steer the conversation away from these huge presences and talk about some niche mons and some huge huge threats in their own right but who simply can't approach the level of the aforementioned mons.

Grimm not only checks but can switch into and proceed to set up screens in the Calyrex's face, a mon that is particularly troublesome for offense.

Eternatus almost never running poison moves gives it another mon to switch into to set up free screens. Having priority on screens is amazing to especially considering the prevalence of Webs.

This defensive utility is something that no other Screens Setter can replicate. Taunt is another amazing tool. While Screens are inherently inconsistent, Grimm really gives you the best utility you can find in that role.

All under screens obviously. From that you can figure out just how bulky this thing gets. After playing Ubers for a while, I noticed that the tier is not too well equipped to handle Zekrom.

This set completely flips that idea on it's head. Under screens EQ does nothing and it can very easily get the 3 DDs necessary to outspeed Scarfed Calyrex or just stay healthy enough after 2 to survive Astral Barrage.

Funnily enough it even switches into and sets up on Zyg, defensive T arrows not even 3HKOing and even avoids the glare that Zyg loves to throw out. Yveltal and Ho oh also run back to their pokeball on seeing Zekrom enter the field, giving it that free DD.

Those are just the mons it gets quite safe set up vs but it can grab that policy boost even vs Eternatus, Xern, Goudon, Dialga etc. Those are not the ideal scenarios but in a tight game getting those clutch kills could be game changing.

If you read the chat you can see that our immensely knowledgeable opponent here very selflessly pointed out for the benefit of "bad players" like us that, this was an "unwillable" match up for him, which I don't agree with but after Zekrom set up, he could really only go for Hax. This was only one of the examples of Zekrom sweeping. I have a lot of replays with different scenarios where Zekrom set up. For some reason even when I almost got the required reqs, I was facing still facing s players but I will be glad to share those replays as well if you want.

It is already very fat naturally but under screens it is ridiculous. This thing has absolutely disgusting bulk.

For the most part, it is overshadowed by it's ghost type counterpart but on this team it helped immensely against 2 problem matchups for offense, Webs and Ditto. There have been so many battles in which it just set up TR near end game killed mons. With how prevalent Webs are rn Shuckle is top 15 usage in Ubers with Slurpuff also making top 40 , having such a great check to them for offensive teams is a godsend.

It bad defensive typing really works well for it here because it easily gets it's policy activated. Literally the top 5 mons in Ubers, all can activate it. I think this iteration is particularly good on Calryex-Ice because the opponent is caught in a catch 22 situation.

It they use supereffective moves on it, it can snowball like nothing else with TR and WP and if they don't, then it literally takes nothing from other attacks and SDs and TRs to do the exact same thing. Azelf is really not a mon I would rank as even having a niche in the Ubers meta game.

It can force shuckle to only get up one hazard or even non against red card variants and it also completely denies NDM, Groudon and Dialga from getting up rocks. It can also knock off Yveltal and Ho-oh, two very common defoggers. Really though, that is where the good things I can say about it end. It struggled mightily against other leads such as magic coat slurpuff, Exca, etc.

Very average mon. NDM and Yveltal are the part of the "big 5" as I mentioned before. NDM is basically the face of Weakness Policy abuse and is just an incredible, incredible mon overall.

As Fc pointed out Yveltal is indeed amazing despite it being near mandatory. No need to say much more for these two. We all already know about these two. In closing I would definitely encourage everyone to give these sets a shot. Side Quest 2 Answers Where can I find heart scales?

Side Quest 1 Answer. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: pkmnpkmn pkmnpkmn 10 years ago 6 BackwardCap posted Is this the hardest pokemon game, or one of the hardest? Main Quest. Passcode in Castelia City? Genesect was just a total monster. Armed with Download, U-turn, and a myriad of coverage moves, it was the best revenge killer in the game. It was also one of the best sweepers in the game, with a Rock Polish set gaining in popularity toward the end of its reign in OU.

Pokemon were beginning to succeed based on how well they matched up against Genesect, and niche Pokemon and sets appeared to counter it. However, it was pretty much universally agreed that Genesect wasn't broken.

However, many people had the opinion that it had a very negative impact on the metagame despite being manageable, thus leading to a clear banning supermajority only a simple majority was required, by the way. With rain starting to seem broken again, the council decided to suspect Tornadus-T and Keldeo, the premier rain offensive threats.

When it came time to discuss, pretty much everyone brushed aside Keldeo. A select few argued that having a Choice Scarf Keldeo in rain was almost like having a Swift Swimmer, but their arguments were put down fairly quickly. The real elephant in the room was Tornadus-T, who had all the traits of a possible ban suspect.

It was fast, powerful, and had a stellar ability in Regenerator that made it almost impossible to wear down. Tornadus-T outsped nearly the entire OU tier and brought up the usage of numerous Pokemon, specifically specially defensive Rotom-W and Jirachi, just so teams would have a chance against it.

While Tornadus-T could be revenge killed, Regenerator meant it couldn't be worn down by Stealth Rock damage and resisted attacks. Tornadus-T was practically unstoppable and received a supermajority ban vote because of it. After many users clamoring to get it suspected for a few rounds, the council finally decided to suspect Deoxys-D. It was suspected for the same reason Deoxys-S was: the ability to set up entry hazards reliably.

While Deoxys-D had none of that Speed and much worse offenses, it was a still a terror to behold. Boasting insane defensive stats, above-average Speed, and an expansive movepool, Deoxys-D could rarely be stopped from setting up hazards.

With Taunt, you couldn't set up on it. Going back to its expansive movepool, another reason Deoxys-D was so threatening was because of its versatility. While it of course couldn't run all of these options at once, it still meant you had no idea what Deoxys-D was running when you came up against it.

This versatility pushed Deoxys-D just over the edge, getting it banned. After Deoxys-D was banned, the council stopped suspect testing. It was after a few months though that a few threads popped up.

Very simply, they asked whether users thought that a certain Pokemon or move in some cases should be suspected, and had to state their reasoning either way.

Between posts and a public poll, the idea was that the council could decide whether or not said possible suspect actually deserved to be put on the chopping block.

Landorus was the topic of one of those threads, and from the discussion in its thread, the council decided that it would be given a suspect test. Landorus was really powerful, being able to sweep much of the tier once its few and many of them shaky counters were gone. Gyarados was about its only counter in OU, and it was Stealth Rock weak and easily worn down.

Furthermore, if Landorus didn't run U-turn, it could be paired with a Pursuit trapper like Tyranitar or Scizor, which could handle all threats bar Gyarados to it and its popular partner in crime, Keldeo. Due to these factors, Landorus was banned from OU by just 6 percentage points above 50, squeaking out a ban. However, this ban would be revisited after Keldeo's imminent suspect test thanks to lacking a supermajority ban percentage.

Drizzle was to be voted on the next round, and Latios, Excadrill, and Shadow Tag were not banned. Deoxys-S and Latios were determined to be up for reconsideration next round, and Drizzle, Drought, Excadrill, Reuniclus, and Thundurus were not banned. After Round 4, Garchomp was banned. After Round 5, Excadrill and Thundurus were banned. With the reintroduction of the old suspect testing system with one change—a permanent council composed of Bloo, Haunter, Aldaron, JabbaTheGriffin, and Iconic previously Earthworm, who stepped down —the long-awaited Round 6 ended with Sand Veil and Snow Cloak banned under Evasion Clause and Garchomp unbanned; additionally, Bright Powder and Lax Incense were removed from Evasion Clause.



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